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Gunrock Gaming Speaks to Rise of Esports

A Student Examines How the Popularity of Computer Games Led to a New Center on Campus

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Students play computer games at Gunrock Gaming.
A variety of computer games are available to be played at Gunrock Gaming, located near the Memorial Union ATMs. (Gregory Urquiaga/做TV)

Rows of monitors stare at me as soon as I step into the former TechHub, recently renovated and christened . I take another look and see heads bobbing behind the monitors.

The room is comfortably filled aside from everyone sitting behind monitors, students mill about, watching the gaming livestream platform Twitch on two flatscreen TVs and making conversation. White noise from fingers hitting keyboards sounds like falling water. A couple of students sit on the couch arced around a wide table, laptops open.

Coming into the visit, League of Legends and Fortnite, the top two titles I associate with gaming, pop into my head.

GUNROCK GAMING: IF YOU GO

  • Hours 10:30 a.m.-10 p.m. daily
  • Location East side of the
  • Fees $4 per hour for students and Campus Recreation members and $8 per hour for others
  • Games 14, including Minecraft, World of Warcraft, League of Legends and Fortnite, with four more on the way

League of Legends, released in 2009, . The 2018 world championship where professional teams square off had 99.6 million viewers worldwide. Gunrock Gaming stats reflect this popularity: League of Legends, a multiplayer battle arena game where players on a team control champions and try to destroy a protected structure in the opposing teams base was Aprils most-played game. And a League of Legends team was the first professional electronic sports, or esports, team fielded by a public university: UC Irvine, which alongside the unveiling of its own esports arena.

Fortnite, a single or multiplayer game where players aim to be the last standing while defending residents of a post-apocalyptic island, came out in 2017 and also has its own esports teams and championship. This March, the developer said there were . The game even made a cameo in the blockbuster film Avengers: Endgame.

But I dont play either game, and at first glance, most of the monitors depict the familiar League of Legends jungle or Fortnite arena. It seems the space seems to cater exclusively to their players.

Ferguson Mitchell '12, Games Area coordinator and primary mind behind the space, dispelled that myth by pointing out the , which includes go-at-your-own-pace, open-world titles such as Minecraft and to come later The Sims.

Ferguson Mitchell
Ferguson Mitchell oversees Gunrock Gaming. (Gregory Urquiaga/做TV)

Even before he shows me the list, I wonder what the commonalities between fans of different games are what does each player get out of a game? Why does the university have a stake in gamers emotional payoff?

During the centers grand opening, I talked with junior Jack Concordia, president of Aggie Gaming, who explained games importance both to the university and to students.

Gaming is stress relief. It provides an outlet to be creative you can make or play games, he said. And Gunrock Gaming helps make games more accessible. Its important for the university to offer that community (for gamers) to do what you love, and it shows that theyre listening to student needs and demands.

Mitchell echoed Concordias opinions, saying he would have loved a similar space during his time as a student.

Gaming is a really big hobby for the student demographic that hasnt really been addressed, said Mitchell. If you want to work out, you go to the ARC. But if youre into gaming, you see all these computers (like in Kemper Hall, home of the Department of Computer Science), but you cant really do anything with them. This is a dedicated space for gamers we try to be really open and accessible for students.

Their eyes fond, Concordia and Mitchell touched on their past experience with gaming. Concordia reminisced on games he played in high school. Mitchell talked about starting the Starcraft II club at Davis and talked about his esports experience working as a team manager, commentator and journalist for the past 10 years.

For both, college enabled them to find and create welcoming gaming communities. Similarly, though most of my close friends have been gaming for much of their lives, I didnt notice the hobbys popularity until I reached college.

I shared this with Concordia, who affirmed my observation. In middle school and high school, games are really seen as nerdy, he said. People feel a lot more open talking about games now (in college).

This eagerness was apparent: The Aggie Gaming booth was surrounded by a crowd of onlookers during the grand opening, including some who stayed to chat with Concordias fellow officers about gaming after grabbing flyers. The talk about games bled into conversation about career goals, majors and classes.

While Concordia fielded different conversations, I reflected on the scenes dissonance. To me, gaming seemed a solitary activity even multiplayer games like League of Legends are focused on individual development. Yet the people chatting animatedly around me were anything but isolated.

Youd think fans of single-player games would be alienated from other gamers, agreed Concordia. But even with single-player games, you can share the experience by talking about what you like or hate, he said. And all of these communities with different personalities and perspectives, experienced and beginning gamers come together for a big reason: We love gaming.

Mitchell hopes that Gunrock Gaming will encourage more people to come together to learn about and share their love for gaming.

Having piloted the MU bowling alleys special events program, which allows organizations to host fundraisers at the bowling alley, Mitchell wants to start a similar program through Gunrock Gaming. Other future plans he has for the space include hosting intro to gaming classes, coaching, casual tournaments, skills workshops, campus rec leagues and viewing parties to support Aggie Gamings top esports teams.

Ultimately, Mitchell said, hed really like to make the space the hub for all kinds of gaming on campus, for all people of different ability levels. Whether youre just beginning, or if youre really hardcore and been playing all your life I wanna be that space for people, no matter what games youre interested in.

When I got home, I dusted off my Nintendo DS console and booted up an old 捩棗域矇鳥棗紳 game. Instantly, I was hit with nostalgia. Seeing that mirrored in both Mitchell and Concordia helped me understand the emotional resonance games offer regardless of platform or type.

And knowing Mitchell, an avid gamer and fan, heads Gunrock Gaming leaves me hopeful for the centers future: This is his passion project, and Im excited to see how the programming hes planned for the space emboldens and diversifies the campus gaming community.

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Janelle Salanga, News and Media Relations

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